Design optical schemes
Place mirrors, lenses, prisms, sources, walls, and sensors on the bench. Open Studio in the browser to edit, save, and export scenes on this device.
Web Studio is live today. Native apps for iPhone, iPad, and Android are next.
Place mirrors, lenses, prisms, sources, walls, and sensors on the bench. Open Studio in the browser to edit, save, and export scenes on this device.
The same C++ ray engine powers the landing preview, web Studio, and the apps — reflection, refraction, spectra, and branching paths as you move optics.
Crafted puzzles teach reflection and refraction — from first light to multi-mirror challenges — as the native Loomrume apps ship.
Ship a real bench on the web first, then bring the full experience to phones and tablets.
Drag a live scheme on this page (WebAssembly) or open Studio to design full scenes, import JSON, and keep work on-device.
The complete Loomrume experience — tactile editing, levels, and on-device privacy — on the App Store and Google Play when builds are ready.
Straight answers while the product is still moving.
Loomrume is an optical bench for designing and simulating 2D ray optics — sources, mirrors, lenses, prisms, walls, sensors, and interactive light paths. You can try it here and in web Studio today; native apps are coming next.