Loomrume

An optical bench for 2D ray optics. Try the live scene here, or design your own in Studio — native apps are on the way.

Build with light

Web Studio is live today. Native apps for iPhone, iPad, and Android are next.

01

Design optical schemes

Place mirrors, lenses, prisms, sources, walls, and sensors on the bench. Open Studio in the browser to edit, save, and export scenes on this device.

02

Trace light in real time

The same C++ ray engine powers the landing preview, web Studio, and the apps — reflection, refraction, spectra, and branching paths as you move optics.

03

Play light-path levels

Crafted puzzles teach reflection and refraction — from first light to multi-mirror challenges — as the native Loomrume apps ship.

Where Loomrume is heading

Ship a real bench on the web first, then bring the full experience to phones and tablets.

  1. Now

    Web Studio & live bench

    Drag a live scheme on this page (WebAssembly) or open Studio to design full scenes, import JSON, and keep work on-device.

  2. Next

    Native iOS & Android apps

    The complete Loomrume experience — tactile editing, levels, and on-device privacy — on the App Store and Google Play when builds are ready.

FAQ

Straight answers while the product is still moving.

Loomrume is an optical bench for designing and simulating 2D ray optics — sources, mirrors, lenses, prisms, walls, sensors, and interactive light paths. You can try it here and in web Studio today; native apps are coming next.